Pajama Party
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0x100 X, Y - Inputs
X = Type
0 - A (Jump)
1 - A (Lie Down)
2 - A (Lie Down, Ending)
3 - B (Ready)
4 - B (Throw)
Y = Time in Ticks (Used Value: 0x30, 0x60, 0xC0)
0x101 X - Jump (Back to Front)
X = Position (0~4, from the back)
0x101<1> X - Jump (Side to Side)
X = Position (0~4, from the right)
0x101<2> X, Y - Lie Down
X = Position (0~4, from the right)
Y = Animation
0 - Place Pillow
1 - Face Screen
2 - Head bob
3 - Lie Down
0x101<3> - Wake Up
0x101<4> - Ready
0x101<5> - Throw
0x102 X - Girl Animation (for Inputs)
0 - A (Jump)
1 - A (Lie Down)
2 - A (Lie Down, Ending)
3 - B (Ready)
4 - B (Throw)
0x103 - Reset the current jump interpolation handler? (Reset current jumping row?) (Used only at the beginning of the game)
0x104 - Background
0 - Open
1 - Close
0x105 X - Hot-Air Balloons (sets which step of the "baloon" animation to use)
0 - Close
1 - Far
0x106 X - Scene (change scene if player successfully throws the pillow)
0 - Bedroom
1 - Dreamland
0x106<1> - Reset the player thrown/player ready vars
0x107 - Flying balloons
0 - Lauch
1 - Reset
0x108 - Nothing
0x109 - Reset girl animation if "girl_ready" is playing (used in the practice to stop her from charging a throw while text is displayed)
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Subs:
0x56 - Jump (Side to Side)
0x57 - Jump (Back to Front)
0x58 - Lie Down
0x59 - Lie Down (Ending)
0x5A - Throw
0x5B - Pajama Party (Practice)
0x5C - Pajama Party (Real Game)
0x5D - Pajama Party (Skipped Practice)